AI Insights · Timothy · October 2024
Top 5 io Games on Android in Denmark, Q3 2024
Explore the performance trends of the top io games on Android in Denmark during Q3 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, the Android platform in Denmark saw notable performance trends among the top io games, as revealed by Sensor Tower. Let's delve into the specifics for each of these popular games.
Snake Clash!, developed by Supercent, Inc., showed a fluctuating revenue pattern, starting at $45 in early July and peaking at $52 by the end of September. Downloads saw a downward trajectory initially, dropping from 1.2K to a low of 510, before recovering to 729 by the quarter's end. Weekly active users exhibited a slight decline from 5.2K to 4.3K mid-quarter, but rebounded to 4.9K by the end.
Hole.io from VOODOO experienced varying revenue, with a notable high of $56 in mid-July and a resurgence to $34 at the close of September. Download numbers were relatively stable, peaking at 867 mid-July and settling at 789 by the end of the quarter. Active user numbers remained consistent, with a slight increase from 4.4K to 4.9K over the three months.
Paper.io 2, also by VOODOO, faced a decline in revenue during August, but saw a significant recovery to $55 in late September. Downloads followed a similar pattern, with an initial drop from 669 to 270, before a strong recovery to 705. Active users decreased from 2.6K to 1.9K mid-quarter, then increased to 2.8K by the end.
Agar.io, by Miniclip.com, maintained a diverse revenue stream, peaking at $33 in late July, with a final quarter revenue of $17. Downloads fluctuated, initially dropping from 313 to 44, and ending at 40. Active users decreased from 654 to 271 throughout the quarter.
Finally, Snake.io - Fun Snake .io Games by Kooapps Games showed a revenue increase from $13 to $31 in early July, with a final quarter revenue of $17. Downloads saw a varied trend, with numbers starting at 546, dipping, and then recovering to 409. Active users followed a similar trend, decreasing from 4.3K to 3.4K mid-quarter, before ending at 3.6K.
For more detailed insights and data, visit Sensor Tower's comprehensive reports.